<!DOCTYPE html>

<html>
    <head>
        <meta charset="utf-8" />
        <title>WebGL Sample</title>
        
        <script id="shader-fs" type="x-shader/x-fragment">
            void main(void) {
                gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
            }
        </script>
        
        <script id="shader-vs" type="x-shader/x-vertex">
            attribute vec3 pos;
            
            void main() {
                gl_Position = vec4(pos, 1.0);
            }
        </script>
        
        <script type="text/javascript">
            "use strict";

            var $id = function(id)
            {
                return document.getElementById(id);
            };
            
        </script>
        <script type="text/javascript" src="webgl-util.js"></script>
        <script type="text/javascript" src="script.js"></script>
    </head>
    
    <body onload="init();">
        <canvas id="c" style="border:none" width="640" height="480">
    </body>
</html>








